#ifndef Socket_class
#define Socket_class

#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <unistd.h>
#include <string>
#include <arpa/inet.h>

const int MAXHOSTNAME = 200;
const int MAXCONNECTIONS = 5;
const int MAXRECV = 500;

class Socket
{
	public:
		Socket();
		virtual ~Socket();

		/* Server initialization */
		bool create();
		bool bind ( const int port );
		bool listen() const;
		bool accept ( Socket& ) const;

		/* Client initialization */
		bool connect ( const std::string host, const int port );

		/* Data Transimission */
		bool send ( const std::string ) const;
		int recv ( std::string& ) const;

		void set_non_blocking ( const bool );
		bool is_valid() const { return m_sock != -1; }
		int sockfd() const { return m_sock; }				//获取此socket连接的套接字
		struct in6_addr get_ipaddr6() { return m_addr.sin6_addr; }	//获取此socket连接的对端IP地址
	private:
		int m_sock;
		struct sockaddr_in6 m_addr;
};

#endif
